![]() ![]() It’s because every time he got into a random battle, the music, the graphics, and the promise of a new Pokémon caused adrenaline and endorphins to fire in his brain. There is a reason why that kid bothered to hunt for a shiny Ponyta for so long. Like I once said about Animal Crossing, playing Pokémon triggers the same chemicals in our brains that fire when someone is just about to win or lose something in real life. On a strictly biochemical level, random battles are effective game design, but only when used properly. People today often complain about random battles in RPGs, but the fact is, developers still utilize them because they still work on our brains. The underlying draw of all the main-series Pokémon games is their slot-machine-like appeal.
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